Second complete project in Unity, first original game.
In swarm, the player controls a tank in an alien world, where hundreds of bug-like enemy units are spawned and swarm the player!
Swarm is a game stylistically modeled after overhead 3rd person action shooter 'em ups. Similar to games like "Gauntlet" and "FORCED", the game spawns hordes of units from various "spawners". These spawners are synced up to musical components, providing the soundtrack for the game as your shred through the swarm.
Dev Time: 1.5 weeks (Oct-12 - Oct-21, 2015)
The enemy units are controlled with a standard BOIDs code. Credit for the code goes to Introduction to Game Design, Prototyping, and Development (Part II, Ch. 26), by Jeremy Gibson-Bond. By giving each different unit type a few different parameters, unique behaviours for each type of enemy unit were attained.
An imgur album contains a bit more info, and images.
The last two fights have soundtracks that I found on the LMMS share site. I provide credits and link URL in the game after completing each section. The music credits are:
The weapons are balanced to provide a lot of fire-power against the horde, but you'll find yourself hard-pressed to keep up! Use nukes against spawners, or kite enemies into large groups. Blaze a trail through the swarm with your flame thrower! And most importantly, never stop shooting!
IN-GAME | |
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Move UP: | W |
Move LEFT: | A |
Move DOWN: | S |
Move RIGHT: | D |
GUNS: | Left-click |
FLAMETHROWER: | Right-click |
TARGET NUKE: | Space (hold) |
FIRE NUKE: | Space (release) |
Now with post-game achievements!
Download Unity Build (PC) |
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Contact: jdheebl@gmail.com