Third complete project in Unity, first original game with my group, Team Beetleborg. This, is Wizardball!
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![]() Intro Screen |
![]() WizardBall Logo |
Wizardball is the twin-stick sports game in which you control powerful wizards who control giant spectral hands to throw the ball, and each other, around the playing pitch.
Wizards select from 4 powerful talents prior to each match. Each wizard has the ability to draw from their ruinic circle for a burst of speed (sprint). Matches are 2 minutes in length, and the highest score wins.
| WIZARD POWERS | |
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| Rage Mode: | You cannot be grabbed for the duration of Rage Mode |
| Speed Boost: | An additional, sustained speed boost for a short time |
| Power Shot: | Your next shot will have significant extra speed |
| Force Pulse: | Knock everything around you (players and the ball) a distance away |
| All wizards can draw from their runic circle to sprint | |
Unity asset Unity Multipurpose Avatar (UMA), as well as some custom assets, were used to create the Wizards. The spectral hands were custom created and rigged in Blender.
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The levels were all built in Google Sketch-up, which can save in file formats for import into Unity.
| LEVELS | |
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![]() Level Select |
![]() VOLCANO |
![]() SNOWY MOUNTAIN-TOP |
![]() COURTYARD |
![]() SEWER |
![]() FOREST |
The game was designed to played with a hand-held controller. Currently 2 players (1v1) and 4 players (2v2) are supported. Unity asset InControl was used, so the game supports any controller input. It was primarily tested on X-Box controllers, and verified to work with a few 3rd party controllers.
| IN-GAME | |
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| Move Player: | Left Stick |
| Move Spectral Hand: | Right Stick |
| Sprint: | Left-Trigger |
| Shoot Ball or Toss Player: |
Right-Trigger |
| Special Ability: | Right-Bumper |
| Break free from opposing Wizard's hand: | Left+Right Triggers |
Or, feel free to utilize this handy instruction card.
Upon loading the game, it is highly recommended you un-plug all controllers being used, and plug them back in when the WizardBall Logo appears. This eliminates some occassionally buggy behaviour with controller inputs being mapped to other controllers.
| Download Unity Build (PC) |
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Contact: jdheebl@gmail.com